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So, I recently finally finished Splinter Cell: Blacklist. I had originally stopped playing it because of its huge balancing problems1. Other than that, it was an ok game, but it just didn't feel as splinter celly as the original titles. So I decided to revisit the original games, since it has been quite a few years having played those.Replaying SC 1 felt so much more like being a top secret agent and the high difficulty felt very rewarding. No automated keypads, everything simply feels old-school, and I love it (Much like Deus Ex 1 compared to Deus Ex 2). However, there were still many technical issues, which made the game a little bit unfair occasionally. Also, some gameplay elements were simply kind of uncomfortable and inconsistent.SC 2 (Pandora Tomorrow) basically solved almost all these issues, while retaining the old-school look-and-feel, and I am currently playing it excitedly. The movement has improved a lot, as did some comfort features, which make the overall flow of the game a lot better. It's wierd, it seems like I played this game a lot less than SC 1, although it is so much better. I can't really remember any of the levels. So far, I only found one weird thing about the game, which is that the alternative fire mode of the specialized machine gun is introduced comparatively late in the game, when I had already been using it excessively. Another thing to note is that there is an incompatibility with modern graphics drivers, which results in some problems with spot lights and their shadows. While there is an unofficial experimental fix to solve this issue, it doesn't fix it completely. This problem makes it very hard to ghost some missions. But I prefer the \"only reloard on death\"-type of gaming anyway, so no ghosting for me.I post this thread here because I find it kind of interesting to have the side-by-side comparison of these games from a modern point of view. Back in the days, I was very young and maybe not as experienced in gaming as I am today. So, today, I can look at these games in a much more analytical way than before. I am about half way through SC 2 now. Next up, Chaos Theory and Double Agent. I definitely woun't replay Conviction, though, as everybody here will understand. ;-)_______________________________1You have to purchase equipment via money you earn through missions. Without having purchased the late-game ultra-sneak-gear, it is impossible to sneak up on enemies from the behind as they will hear you and turn around, which makes it impossible to KO brutes this way, who can only be KO'd from behind or from below or above. In my opinion, a game like this should always be balanced in such a way that you can finish the available missions right away with the available equipment and don't have to unlock better tools first.
I've been playing some of these games over the past year or so. I was trying to get them to run mostly from a first person perspective & I've had mixed results. Chaos Theory worked out the best & I posted about it here: -splinter-cell-chaos-theory-first-person-mod/ 153554b96e
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https://es.kensoul.tv/group/kensoul-tv-group/discussion/9766703b-2b4c-4f0f-8650-a22e6da28c04