Hindi Audio Track For Brave
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The audio work is done in a single take. There are a few take to get in the scene, but that's it. This is a way to make sure the audio and video are exactly the same. There was no need to do it this way, but they didn't have the time to do it any other way. They planned to do a second pass, but the chance to do it as a single take was too good. The process of taking the audio and video track all the way through and cross referencing it was time consuming, and they needed the final product for their game as quickly as possible.
The edits are mostly in scenes with the character interacting with the main character. When the two characters are interacting, it's possible to hear the dialogue from the previous scene in this scene. To do this, the editor needs to have the scene pre-recorded, the audio mix done, and the final mix audio mastered and ready to go. It's a very time consuming process and the timeline needs to be very short to keep the audio from bleeding. However, the sound editing takes a very long time, so the editor will wait until they have the perfect cut they want before moving on.
The sound editor can always go back to the previous track and use the previous dialogue to match the new dialogue, but that is not always the best way to do it. By keeping the new dialogue separate, it allows the director to make a choice of how much to go with the previous track. For example, if a character is talking to someone and the camera is moving away from the character, it's likely you'll hear a lot of background noise and not be able to understand what they are saying. If the person is talking to the main character on the other side of the room, you might get enough of the dialogue to understand what's being said. If you listen to the track and see how the dialogue flows, you can often predict how things are going to work. The editor will place the new dialogue in the spot that sounds best in the scene, but doesn't always work perfectly.
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